<?xml version="1.0" encoding="UTF-8"?>
<wiki>
  <body>&lt;p&gt;fuck that.&lt;/p&gt;
&lt;pre&gt;
sprites.stand.png.draw(0,0) # can be resolved in ruby

can be cached etc.
and mixed with existing classes, so css style programming language start.
&lt;/pre&gt;



&lt;pre&gt;
== easy to understand code for noobs


objects is
 new player [0,0]
 new enemy [50, 0]
 new enemy [100, 0]

objects each object
  draw object



== bla

unpackParams(params, {'username' : str, 'tableid' : 'table_if_user_in_table'}, session)

# implicit rule do end blocks rule!
unpack params 
  username =&amp;gt; str
  tableid =&amp;gt; table_if_user_in_table, to: table





params each name, value
  print lol



def player
  def init position
    x,y = position

  def draw
    &quot;sprites/player/run&quot;.png.draw at: position

  def 
    
def draw what
  what display



== removing code duplication by meta programming or something thelike

t = unpack(params, 'tableid', 'table_if_user_is_owner', session.userid)
game = unpack(params, 'gameid', 'game_if_user_is_owner', session.userid)

# this is reverse parameter notation bla something lol W00t
% = unpack(params, %, %, session.userid)
  yield table, 'tableid', 'table_if_user_is_owner'
  yield game, 'gameid', 'game_if_user_is_owner'

&lt;/pre&gt;</body>
  <created-at type="datetime">2008-04-11T06:31:32-07:00</created-at>
  <id type="integer">9586</id>
  <permalink>dreaming-about-programming-language</permalink>
  <repository-id type="integer">6052</repository-id>
  <title>Dreaming about Programming Language</title>
  <updated-at type="datetime">2009-06-03T20:19:43-07:00</updated-at>
  <user-id type="integer">3815</user-id>
</wiki>
