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Improved init.js
I started with the init.js from the download page (retrieved 2009-08-06) and, finding that it doesn’t do everything I’d like it to, added a couple features to it.
What I’ve added is support for external processing script files, and having it keep a reference to the Processing object on the canvas so that other javascript code can find and use it.
(note: The dots in the comment are there to stop the textile processor from making it a list despite the code block.)
/* .* This code searches for all the <script type="application/processing" src="sourcefile#canvasid"> .* in your page and loads each script in the target canvas with the proper id. .* It is useful to smooth the process of adding Processing code in your page and starting .* the Processing.js engine. .* This supports all four main variants of the script tag's src attribute: .* no src, src="#canvasid", src="sourcefile" and src="sourcefile#canvasid" .* where the first two have inline source and the others have an external file, .* and the two with #canvasid use the canvas with the given id while the others .* use the first canvas after the script block. */
if ( window.addEventListener ) { window.addEventListener("load", function() { var scripts = document.getElementsByTagName("script");
for ( var i = 0; i < scripts.length; i++ ) { if ( scripts[i].type == "application/processing" ) { var src = scripts[i].src, canvas = scripts[i].nextSibling;
if ( src && src.indexOf("#") >= 0 ) { canvas = document.getElementById( src.substr( src.indexOf("#") + 1 ) ); src = src.substr(0, src.indexOf("#")); } else { while ( canvas && canvas.nodeName.toUpperCase() != "CANVAS" ) canvas = canvas.nextSibling; }
if ( canvas ) { var p = null; if ( src && src != document.location.href ) { p = Processing(canvas, false); p.init( p.ajax(src) ); } else { p = Processing(canvas, scripts[i].text); } if ( p ) { canvas.Processing = p; } } } } }, false); }







