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Description: A 2d game written in Java with real time lighting as a central gameplay mechanic.
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Development Roadmap

What to do?

The following is a list of work items that are currently open. For a discussion of past or future work items please go to the development discussion wiki. Feel free to stop by and add new workitems or announce your intent to address an existing one!

  1. Monsters! We need monsters! Please see the Mole class for a start for all AI critters.
  2. Day-night cycle should impact the shadowscape directly.
  3. Global high score would be nice and add an overarching objective.
  4. Need a lot more feedback for events such as picking a mushroom, collecting, losing, etc etc
  5. Need to figure out how to really cast the shadows correctly. Right now they overlap eachother which isn’t right. (To see this change the shadow’s alpha to something less than 1)
  6. Need to make more complex shapes as per the mock up.
  7. Moles do all sorts of weird stuff right now, like disappearing when the mushrooms disappear.
  8. Mushrooms disappear when “dumped” into the basket. Their following behavior should be smarter and not disappear…probably?
Last edited by J2, Mon Sep 29 11:23:29 -0700 2008
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